RF3_30th_Jan_2013

RF3_30th_Jan_2013

Title: Graphic design tools for Public Engagement. The life-cycle of urban Landmarks and the impact on social identity.

Subject Area

The purpose of this project is to generate graphic visual system as tools for public engagement and exploring the new role and potential of graphic visualisation. The National Co-ordinating Centre for Public Engagement defines public engagement that ‘A two-way process, involving interaction and listening, with the goal of generating mutual benefit. The focus of exploitation of the tool is the emotional anchor which provides inhabitants with emotional security in the urban landmark, and its impact on emotional dimension of community’s development that is in under ongoing massive change.

 

of Which will act as graphical visual translator to facilitate common residents to be more involved to process of a community development and to enrich commercial stakeholders’ understandings for local voices

 

Aims

  1. Enrich public engagement processes by developing a new graphic tool that will provide stronger voices of locals and it will make enable local people to communicate more effectively to commercial stakeholders. Possibly commercial stakeholders understand of local voice which is to contextualise/ considering the area which is regenerated for commercial purpose.
  2. To encourage a fairer process for urban regeneration, opening a dialogue with all stakeholders in the transforming area by looking at life cycle of built landmarks in London. Particularly in King’s Cross, how built landmarks have been being understood and re-understood mainly in local perspectives.
  3. To generate visual graphic translator as design tools (educational tool for non-specialists to understand what are the process of authorities and designers)
  4.  to encourage public engagement, to make more mutual understandings between all stakeholders (to create more sustainable experiencable valuable design.) for evolution of design activities.

 

Objectives

To analyse the life-cycle of landmarks, precedent study will be held in target area in King’s Cross and analysis of participatory strategies for current under going regeneration in there. Literature of review for other public engagement projects will be conducted to generate creative scheme. To analyse the life-cycle of landmarks, precede study will be held in target narratives/site in King’s Cross, then based on collected of information, I will create info-graphic work as design fiction to explain this project to locals. Consequently, generated design fiction will be found and re-aided with residents and community groups. In workshops, find out what are the emotional built landmarks is the key essence. Going to find the urban landmarks most valued by all stakeholders. Meanwhile, the opportunity to meet up commercial stakeholders will be set up to show the project out come.

 

 

to collect local dwellers’ stories about built landmarks in the area. Also community groups will be found and the aim of this project will be explained to the leaders of them. Consequently, the current urban re-generation strategy and process in King’s Cross by Argent and role of landmarks in providing emotional security among residents are going to be analysed. As case studies, public engagement projects by other institutions and design organisations will be evaluated as parallel practices/projects. Then I will start generating design tools based on above derived elements and the tools will be based on info-graphic and visual communication techniques.

To test how users and designers together can be more involved in changing the landscape in the city, to authorities such as councils and developers through this design tools. In the anaphase stage, the tools will be shared and found by design educators, design professionals, architects and developers. Test how it can be extended to assist other regeneration projects in UK and Japan. Then it will be disseminated by the web, conferences and workshops.

 

Methodology

Engaging Practice and theory – why am I doing this? Literature and review? Theory? Supporting practice.

Interview with practitioner? Key P.E practitioners.

How am I going to research KX? Read? walk? statistics?

Highline is practice review. (ex)

Design Fiction (~~~~Bruce staling?) To Provoke discussion. Provocation. (what could be there?)

Design with, propose that docufictional, write a story

1:04

walk the space, photograph, write, history, talk, social, Narrative reflection by my self. = going to be explained to colleagues (panels). Then I going to design research, design fiction approach to the local residents.

Communicate with them

  1. in workshop predominantly visual narrative
  2. Take those outcomes to present to the commercial stakeholders in the area.
  3. Then, develop whole process of this presentation, methods, how I am going to role this role?
  4. Processes of editing, from film, John Sayles
  5. TED speaker Design with, not for (urban perticipation)
  6. In the aims – to create predominantly visual emotionally rich graphic tool that gives voice to the local stakeholders
  7. I have to go back to the people, to do this, (do exhibition to outcome to share to residents and stakeholders). Give them something back
  8. Consent form, everything needs sign (from begining)
  9. Exhibition is testing/ when, where define it.
  10. Disseminate not only approach, evaluation to other source website/book.

 

How a landmark can be narrativised by its inhabitants, I will ask inhabitants to write short stories to discover personal interpretations. Also, to investigate inhabitants, I will use ethnographical approach to withdraw latent local perspective toward the on-going urban regeneration at King’s Cross, by proactively joining local activities and infiltrate into locals.

Series of workshops with stakeholders will be held at CSM to grope the development of the design tools. To begin with, participants, especially local inhabitants need to be educated to understand the current surroundings of themselves in the massive movement of the urban regeneration. Therefore the purpose of initial stage of the workshops can be interactive learning sessions with graphical materials. Then I will conduct demonstration to inhabitants that how local voices can be enriched by graphic visualisation to local authorities, such as council and developers. By doing so, I hope inhabitants’ imaginations and creativities will be sufficiently empowered to influence to communities’ future possibilities. To create design tools with information visualisation techniques, I will derive Critical Visual Methodology from Rose (2003), to lead participants to fairer process for urban regeneration.

Then the final part of the series of workshops, those will be to try and test how people’s narrative can be visualised as a representative of local voices with designers.

To seek possibility of dissemination of design tools, also demonstrative workshops will be held in art and design universities in the world.

 

Possible target groups

  1. The main target group is living in King’s Cross over 20 years, (before the rapid regeneration started mid 1990s – current 2012)
  2. Second group is people commute to King’s Cross for work.
  3. The third group is the students who are studying at CSM.

 

Historical Context

Got to demonstrate what have done by other people,

PUBLIC ENGAGEMENT it was public consultation changed the name to public engagement which is more user centred process. Tracking the change. Very

Target group into methodology

 

  1. To research about the history of the movement of public engagement, Public Works, special agency, CABE at Design Council and Proboscis’s activities will be analysed. “Public Consultation” could be a counter historical context for this project because of the contrast of top-down and bottom up methodologies.
  2. Striking precedent studies from the world will be considered. In Seeking Spatial Justice (2010) Soja describes the grassroots movement—involving various groups with sometimes contradictory aims—that led to real reforms in LA’s public transportation services. Also, looking at the Highline in New York, which is famous public space the design of which was led by local residents.

 

Contemporary Context (About KX)

King’s Cross – put something about landmarks. Transforming city scape means changing emotional landmark.

Consultations around here, need to mention that. Argent website check. Summers town very fragmented space (failed area).

 

King’s Cross is one of the most significant transforming areas in London. Until recently, the area had a mixed reputation for both intellectual culture (with the British Library to the west and the University of London to the south) and as a cheap red-light district. However, the area is now in the midst of a transformation into a cultural hub. Furthermore, I have an access to Argent which is the main developer for the regeneration of the area through the CSM.

 

Theoretical Context

• Critical Theory

Which is the most rely on?

I am relying on this particular ~~~ because.

Be more straight forward

Done by Bunch of people

Don’t pick up one by one, mention that why these people are important for me.

 

How to make a visual research is clearly outlined in Rose (2003). I will derive her visual methodologies.

• Parallel Theory

I will be drawing on Kevin Lynch’s various criteria for imageability to understand how landmarks function in the lives of urban dwellers. In the Image of the city, Kevin’s aim is analysing the mental image of a city which held by its citizens, and research about particular visual image, then these are unified as clarity/legibility (imageability) of the city scape. Going beyond Kevin’s methodology, my consideration will be to focus on landmarks and people’s emotional security.

• Projective and Generative Theory

Also, to create a democratic design approach, I will analyse Edward Soja’s idea about spatial justice in the Seeking Spatial Justice (2010), to create connections between politics, inhabitants and various environmental factors.

 

To generate a design tool, another important fact could be people’s emotion and cognitive process about designed objects. Norman (2005) says, People are more likely to prefer the big picture (forest), rather than focusing on minor problems and details (trees). However, when people are irritated by a design, users are more likely to see the trees before the forest.

 

Prediction of the Form of the Final Presentation 

1. Distinguish final exhibition

2. Exhibition as test

3. Final exhibition

4. Binding book illustration book(not creative industry) describing for anybody.

5. Written thesis

 

It will be an exhibition and a bound book with visuals for the creative and educational industries that are looking for new bottom-up approaches to design activities.

Year

Research

Workshops/interventions

Design tools

Year 1:Oct 2012 – July 2013 Autumn • Basic research about urban design methods and strategy.
Spring • Looking at Public engagement projects by other institutions and design organisations. • Approaching to community groups in King’s Cross
Summer • The current urban re-generation strategy and process in King’s Cross • The project will be explained to the leaders of them.• Collecting local dwellers’ stories • Visual presentation will be created to explain this project.• Collected local stories will be visualised as graphical documents.
Year 2:Oct 2013 – July 2014 Autumn • Research about Visual story telling methods. • To explain the current situation for the inhabitants.• Demonstrate how people’s voices can be empowered by graphic design. • To educated inhabitants, visual description of the Argent’s process will be provided to inhabitants.
Spring • Contacting to developers to present the project.
Summer
Year 3:Oct 2014 – July 2015 Autumn • Cultural studies to apply to different cultures and industries. • The tools will be shared and found by design educators, design professionals, architects and developers
Spring
Summer

dissemination by the web, conference and workshops.

 

 

Main Study List and Bibliography

 

  • Park, E. Ernest, B. Roderick, M. (1967) The City. Chicago: University of Chicago Press.
  • The National Co-ordinating Centre for Public Engagement (2013) What is the Public Engagement? [Internet] Available from: <http://www.publicengagement.ac.uk/what> [accessed January 10th 2013]
  • Hoyt, H. (1972) The Structure and Growth of Residential Neighbourhoods in American Cities. Washington, D.C.: Scholarly; Reprint edition.
  • Soja, E. (1989) Postmodern Geographies: The Reassertion of Space in Critical Social Theory. London: Verso.
  • Soja, E. (2010) Seeking Spatial Justice. Volume 16 of Globalization and Community Series. University of Minnesota Press.
  • Lynch, K. (1995) City Sense and City Design: Writings and Projects of Kevin Lynch MIT Press
  • Lynch, K. (1960) The Image of the City. Cambridge, MA: MIT Press,.
  • Lefebvre, H. (1991) The Production of Space. Oxford: Blackwell.
  • Boyer, C. (1994) The City of Collective Memory. Cambridge, MA: MIT Press.
  • Finnegan, R. (1998) Tales of the City. Cambridge University Press,
  • Rose, G. (2001) Visual Methodologies: An Introduction to Researching with Visual Materials. London: Sage Publications Ltd
  • Laurel, B (2003) Design Research: Methods and Perspectives. London: MIT Press
  • David, J. Hammond, R. (2011) High Line: The Inside Story of New York City’s Park in the Sky : Farrar Straus Giroux.

Merrick, J (2012) Transforming King’s Cross. London: Merrell

  • Spatial Agency. The means through which this action or product is achieved. [Internet] Available from: <http://www.spatialagency.net>
  • [accessed December 1st 2012]
  • PROBOSCIS (2012) pioneers of pie in the sky | makers of mischief. [Internet] Available from: <http://proboscis.org.uk>
  • [accessed December 1st 2012]
  • CABE (2012) the Commision for Architecture and the Built Environment. [Internet] Available from: <http://webarchive.nationalarchives.gov.uk>
  • [accessed December 1st 2012]